The game runs itself.
You just referee.
Assassin deals secret targets, checks every elimination with a code, times out anyone who stops playing, keeps score by section, and ends with a Purge. You get a live command center.
One tap deals every target
A single shuffled loop: everyone hunts one person, and one person hunts them.
Every elimination is verified
The target hands over a code. Enter it and the point is on the record.
Nobody stalls the game
Miss the 72-hour clock and you're out. The ring closes behind you.
Everyone sees the story
A live feed, a code-name leaderboard and the section standings keep all 200 players hooked.
Sample screens
One game, two views.
Follow Alex, one of 186 players, through a Section Olympics game of Assassin, and see the same game from the Game Master’s seat. These screens are live: tap any of them to explore.
Sign up
Enter the game's code, pick your section and an agent code name. It's how everyone sees you on the leaderboard.
Your target
One name, how to find them, and a clock that resets with every elimination.
Elimination confirmed
Enter your target's code. It's official, and their target becomes yours.
The shield
Five eliminations earn 24 hours nobody can get you. One use, whenever you choose.
The Purge
Final hours. Any code works on anyone and the clocks stop.
Eliminated
Who got you, where you finished, and a live feed to follow to the end.
How a game runs
About ten days, start to finish.
- 1
Before
Sign-ups
Share one code. Players join from their phones, pick their section and an agent code name.
- 2
Days 1–3
Round 1
No clock for 3 days. Everyone learns who their target is and makes a plan.
- 3
From day 4
The Hunt
One elimination every 72 hours. Miss it and you're out, and the loop closes.
- 4
5 and 10
Milestones
Five eliminations earn a 24-hour shield. Ten go straight to the Elite 8.
- 5
Final day
The Purge
A few announced hours when anyone can eliminate anyone.
- 6
The end
Finale
Play stops at the Elite 8. Medals for the top three and the best section.
The ring
It closes itself.
Every player hunts exactly one person, and exactly one person hunts them. When someone is eliminated, their hunter inherits their target, so the loop never breaks, whether the player was tagged, timed out or disqualified.
With 186 players that’s 185 reassignments in ten days. The app does every one of them on the spot.
Everyone hunts the next person around the ring. Nobody knows who is hunting them.
For Game Masters
Everything you used to do by hand.
Targets reassign themselves
Every elimination hands the eliminated player's target to their hunter. You never reassign anyone by hand.
Codes settle arguments
An elimination counts when the target's secret code is entered. No code, no point. Wrong guesses get locked out.
Clocks stop the campers
Players who stop hunting time out automatically, so a 200-person game wraps in about ten days.
Everything in one place
Who's still in, who's about to time out, how each section is doing, and every elimination as it lands.
One-tap rulings
Credit a disputed elimination, disqualify someone, or undo one and bring the player back. The loop repairs itself every time.
An evidence locker
Every elimination gets a photo of the target holding the sock, the more festive the better. It's posted to the group chat with only the eliminator's code name.
| The job | Running it by hand | With Assassin |
|---|---|---|
| Deal 186 secret targets | A spreadsheet and a long night | One tap |
| Reassign after every elimination | By hand, every time | Automatic |
| “Did that count?” | Group-chat arguments | The target's elimination code |
| Players who stop playing | Chase them for days | A 72h clock times them out |
| Announcing eliminations | Posting updates yourself | A live feed everyone sees |
Questions Game Masters ask
Do players have to download anything?+
No. It's a website that works on any phone. Players sign in with a one-time link sent to their email.
What's the weapon?+
Socks, unless you pick something else. Players tag their target with a sock, the more festive the better. After each elimination, the eliminated player poses with the sock and shares it to the group chat with only the eliminator's code name, so eliminators stay anonymous. You can take down any photo.
What stops people from faking eliminations?+
An elimination only counts when the target's six-character code is entered. Codes skip look-alike characters, wrong guesses are rate-limited, and you can overrule anything.
Do players' real names show up?+
Only for whoever is hunting them. Everyone else sees the agent code name they picked when they joined, until they're eliminated. You see both.
What if someone just stops playing?+
Their 72-hour clock runs out and they're eliminated automatically. Their hunter picks up their target and the game keeps moving.
Can I change the rules?+
Yes, for each game: the weapon, who can sign up, the sections, how long Round 1 lasts, the clock, when the shield kicks in, how many go straight to the final and how big it is, an optional Most Wanted bounty, and when and how long the Purge runs.
How big can a game be?+
It's built for 100 to 200 players and works with as few as three.
What if something goes wrong mid-game?+
You have a toolkit: pause the whole game (clocks freeze and everyone keeps their time), undo any elimination, reset clocks, issue a new elimination code, repair or reshuffle targets, reopen a game that ended by mistake, and download a spreadsheet of every target and code. It's been stress-tested with hundreds of simulated games, eliminations landing at the same instant, and outages.
Your mission, should you choose to accept it
Run the next game.
Set your rules, share one code, and press Start. The app handles the rest.