NewBuilt for games of 100–200 players

The game runs itself.
You just referee.

Assassin deals secret targets, checks every elimination with a code, times out anyone who stops playing, keeps score by section, and ends with a Purge. You get a live command center.

  • One tap deals every target

    A single shuffled loop: everyone hunts one person, and one person hunts them.

  • Every elimination is verified

    The target hands over a code. Enter it and the point is on the record.

  • Nobody stalls the game

    Miss the 72-hour clock and you're out. The ring closes behind you.

  • Everyone sees the story

    A live feed, a code-name leaderboard and the section standings keep all 200 players hooked.

Sample screens

One game, two views.

Follow Alex, one of 186 players, through a Section Olympics game of Assassin, and see the same game from the Game Master’s seat. These screens are live: tap any of them to explore.

Sign up

Enter the game's code, pick your section and an agent code name. It's how everyone sees you on the leaderboard.

Your target

One name, how to find them, and a clock that resets with every elimination.

Elimination confirmed

Enter your target's code. It's official, and their target becomes yours.

The shield

Five eliminations earn 24 hours nobody can get you. One use, whenever you choose.

The Purge

Final hours. Any code works on anyone and the clocks stop.

Eliminated

Who got you, where you finished, and a live feed to follow to the end.

How a game runs

About ten days, start to finish.

  1. 1

    Before

    Sign-ups

    Share one code. Players join from their phones, pick their section and an agent code name.

  2. 2

    Days 1–3

    Round 1

    No clock for 3 days. Everyone learns who their target is and makes a plan.

  3. 3

    From day 4

    The Hunt

    One elimination every 72 hours. Miss it and you're out, and the loop closes.

  4. 4

    5 and 10

    Milestones

    Five eliminations earn a 24-hour shield. Ten go straight to the Elite 8.

  5. 5

    Final day

    The Purge

    A few announced hours when anyone can eliminate anyone.

  6. 6

    The end

    Finale

    Play stops at the Elite 8. Medals for the top three and the best section.

The ring

It closes itself.

Every player hunts exactly one person, and exactly one person hunts them. When someone is eliminated, their hunter inherits their target, so the loop never breaks, whether the player was tagged, timed out or disqualified.

With 186 players that’s 185 reassignments in ten days. The app does every one of them on the spot.

MAMayaJOJordanPRPriyaOMOmarSOSofiaETEthanAIAishaLILiamCHChloeDIDiegoHAHannahKEKenji12still alive

Everyone hunts the next person around the ring. Nobody knows who is hunting them.

For Game Masters

Everything you used to do by hand.

Targets reassign themselves

Every elimination hands the eliminated player's target to their hunter. You never reassign anyone by hand.

Codes settle arguments

An elimination counts when the target's secret code is entered. No code, no point. Wrong guesses get locked out.

Clocks stop the campers

Players who stop hunting time out automatically, so a 200-person game wraps in about ten days.

Everything in one place

Who's still in, who's about to time out, how each section is doing, and every elimination as it lands.

One-tap rulings

Credit a disputed elimination, disqualify someone, or undo one and bring the player back. The loop repairs itself every time.

An evidence locker

Every elimination gets a photo of the target holding the sock, the more festive the better. It's posted to the group chat with only the eliminator's code name.

The jobRunning it by handWith Assassin
Deal 186 secret targets A spreadsheet and a long night One tap
Reassign after every elimination By hand, every time Automatic
“Did that count?” Group-chat arguments The target's elimination code
Players who stop playing Chase them for days A 72h clock times them out
Announcing eliminations Posting updates yourself A live feed everyone sees

Questions Game Masters ask

Do players have to download anything?+

No. It's a website that works on any phone. Players sign in with a one-time link sent to their email.

What's the weapon?+

Socks, unless you pick something else. Players tag their target with a sock, the more festive the better. After each elimination, the eliminated player poses with the sock and shares it to the group chat with only the eliminator's code name, so eliminators stay anonymous. You can take down any photo.

What stops people from faking eliminations?+

An elimination only counts when the target's six-character code is entered. Codes skip look-alike characters, wrong guesses are rate-limited, and you can overrule anything.

Do players' real names show up?+

Only for whoever is hunting them. Everyone else sees the agent code name they picked when they joined, until they're eliminated. You see both.

What if someone just stops playing?+

Their 72-hour clock runs out and they're eliminated automatically. Their hunter picks up their target and the game keeps moving.

Can I change the rules?+

Yes, for each game: the weapon, who can sign up, the sections, how long Round 1 lasts, the clock, when the shield kicks in, how many go straight to the final and how big it is, an optional Most Wanted bounty, and when and how long the Purge runs.

How big can a game be?+

It's built for 100 to 200 players and works with as few as three.

What if something goes wrong mid-game?+

You have a toolkit: pause the whole game (clocks freeze and everyone keeps their time), undo any elimination, reset clocks, issue a new elimination code, repair or reshuffle targets, reopen a game that ended by mistake, and download a spreadsheet of every target and code. It's been stress-tested with hundreds of simulated games, eliminations landing at the same instant, and outages.

Your mission, should you choose to accept it

Run the next game.

Set your rules, share one code, and press Start. The app handles the rest.