Section Olympics Assassin
Health check
The checks start when the game does.
Pause the game
Freezes every clock and puts eliminations on hold; a Purge that hasn't started waits too. For an outage, exams or a holiday. Resuming gives everyone exactly the time they had left.
Once the game has started.
Reset every clock
Everyone still in gets the full 72 hours from now. Fair after an outage you couldn't pause for.
Once the game has started.
Deal new targets
A fresh random loop. Elimination codes and clocks stay. For when friends keep landing on each other, or targets got shared.
Once the game has started.
Late sign-ups
Latecomers join with code RK4TQX and slot into the loop with a full clock. Never during the Purge.
Once the game has started.
Call off the Purge
Nothing scheduled. Schedule it from the Overview.
Backups
The roster spreadsheet has every player’s target, hunter, elimination code and clock: enough to referee by hand if the site ever went down. Download one before big moments, like the start and the Purge. Keep it private; it has everyone’s codes.
If something goes wrong
Checkpoint day
Overview → Checkpoint → Award. The section with the most points since the last checkpoint gets 24 extra hours on every player's clock. Then post the twist the eliminated players voted for; it shows on every player's screen until you change or clear it.
An elimination was reported by mistake, or you overturn one
Players → Out → ⋯ on the player → Bring back. Their eliminator loses the point (and any bounty) and is hunting them again; they get a fresh clock and a new elimination code, so the old one can't be re-entered.
Someone can't give their code (dead phone, no signal)
Players → ⋯ on the eliminated player → Credit elimination to hunter. In the Purge, use Credit someone else and pick who made it.
An elimination came in just after the eliminator's clock ran out
The app refuses it, since the clock ran out first. If you rule it counts: Bring back the eliminator, then Credit someone else on the eliminated player and pick the eliminator.
An elimination code got out
Players → ⋯ → New elimination code. The old code stops working at once; the player sees the new one on their screen.
The site is down, or everyone needs a break (exams, a holiday)
Pause the game. Clocks freeze, eliminations wait, and a Purge that hasn't started moves back. Resume gives everyone exactly the time they had left.
The site was down and you couldn't pause
Bring back anyone who timed out during the outage (Players → Out, newest first), then Reset every clock if that's fairer.
The game ended by accident, or everyone timed out
Reopen the game from this page. If fewer than two are still in, bring players back from Players; the game restarts as soon as two are in.
Targets look wrong, or the health check flags a problem
Press Repair in the health check. Most players keep their target; the rest get a new one and are told to check their screens.
An offensive code name, or a typo in a name
Players → ⋯ → Edit details.
Someone wants in after the start
Open late sign-ups, have them join with the game code, then close it again. They slot into the loop with a full clock.
The website is completely down
Referee from your latest roster spreadsheet: it has every target and elimination code. Settle eliminations by hand in the group chat, then, once the site is back, match it up with Bring back and Credit elimination, and Reset every clock.